Bon je creuse ,je creuse et continue de creuser (ma tombe peut être 😛 )
Je me suis dit que si c'est une biblio qui pose problème de compatibilité autant aller là chercher et la coller là où il va la chercher ,je m'explique:
J'ai copié tout ce qui se trouvait dans "/home/dr-weedmn/.steam/steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64" pour le coller dans "/home/dr-weedmn/.steam/steam/steamapps/common/Counter-Strike Global Offensive/bin" puisque je retrouvais les mêmes fichiers ".so" qui me posaient problème mais en version 64bits.
Je n'ai plus le satané message "wrong ELF class: ELFCLASS32" mais bon le jeu ne se lance toujours pas .
dr-weedmn@drweedmn-System-Product-Name ~ $ steam
Running Steam on linuxmint 18 64-bit
STEAM_RUNTIME is enabled automatically
[2016-10-31 01:11:29] Startup - updater built Oct 13 2016 00:47:16
[2016-10-31 01:11:29] Vérification de l'installation...
[2016-10-31 01:11:29] Verification complete
Unable to remove /home/dr-weedmn/.steam/CONFIG/SteamAppData.vdf!
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
Running Steam on linuxmint 18 64-bit
STEAM_RUNTIME has been set by the user to: /home/dr-weedmn/.steam/ubuntu12_32/steam-runtime
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system supports the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3.
This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5.
This system supports the OpenGL extension GL_ARB_buffer_storage.
This system supports the OpenGL extension GLX_EXT_swap_control_tear.
Using breakpad minidump system 730/13556.393
Aurais-je trouvé un début de solution avec ma méthode bout de scotch ? 😃
ou est ce que j'ai fait n'importe quoi? à vrai dire j'suis prêt à tout tenter 😃