Bonjour,
J'ai finalement réussi à faire une installation via PlayOnLinux avec la version Wine 2.20 staging et en choisissant "Windows 7".
J'ai toujours le même problème : lorsque je le lance, la page s'affiche et lorsque le logo EA Games commence à apparaître, le jeu plante.
Mais cette fois, dans le debugger PlayOnLinux, j'ai un (long) détail des erreurs :
d format unrecognized (0x36314644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table.
fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table.
err:d3d:wined3d_debug_callback 0x1b7990: "GL_INVALID_OPERATION error generated. Source and destination dimensions must be identical with the current filtering modes.".
err:d3d:wined3d_debug_callback 0x1b7990: "GL_INVALID_OPERATION error generated. Source and destination dimensions must be identical with the current filtering modes.".
err:d3d:wined3d_debug_callback 0x1b7990: "GL_INVALID_OPERATION error generated. Source and destination dimensions must be identical with the current filtering modes.".
fixme:thread:SetThreadIdealProcessor (0x4cc): stub
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
fixme:thread:SetThreadIdealProcessor (0x4d0): stub
fixme:thread:SetThreadIdealProcessor (0x598): stub
fixme:thread:SetThreadIdealProcessor (0x614): stub
fixme:thread:SetThreadIdealProcessor (0x61c): stub
fixme:thread:SetThreadIdealProcessor (0x648): stub
fixme:thread:SetThreadIdealProcessor (0x63c): stub
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[0].zw" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[1]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[2]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[3]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[4]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[5]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[6]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[7]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[8]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[9]" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "vs_out[11]" might be used before being initialized
wine: Call from 0x7b440872 to unimplemented function api-ms-win-core-path-l1-1-0.dll.PathCchCanonicalizeEx, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
wine: Unimplemented function api-ms-win-core-path-l1-1-0.dll.PathCchCanonicalizeEx called at address 0x275b0023:0x7b440872 (thread 004e), starting debugger...
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
0000000e services.exe
[C:\windows\system32\services.exe]
0000001d 0
00000013 0
00000010 0
0000000f 0
00000011 winedevice.exe
[C:\windows\system32\winedevice.exe]
0000001c 0
00000017 0
00000016 0
00000012 0
0000001a plugplay.exe
[C:\windows\system32\plugplay.exe]
0000001f 0
0000001e 0
0000001b 0
00000028 explorer.exe
[C:\windows\system32\explorer.exe /desktop]
0000002e 0
0000002d 0
0000002c 0
0000002b 0
00000029 0
00000055 explorer.exe
[C:\windows\system32\explorer.exe /desktop]
00000059 0
00000058 0
00000057 0
00000056 0
winedbg: Internal crash at 0x7eb2ecf9
J'espère que vous pourrez m'aider...