Bonjour,
j'ai aussi une HORI pad battle et j'arrive à faire fonctionner Mupen64Plus. Je te mets ma configuration manette ici (je ne me souviens plus trop comment j'avais fait mais il n'y a vraiment que le fichier de conf principal à toucher dès lors que la manette est détectée.
[Input-SDL-Control1]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 0
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = 0
# SDL joystick name (or Keyboard)
name = "/dev/input/js0"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = "hat(0 Right)"
DPad L = "hat(0 Left)"
DPad D = "hat(0 Down)"
DPad U = "hat(0 Up)"
Start = "button(12)"
Z Trig = "button(5)"
B Button = "button(1)"
A Button = "button(2)"
C Button R = "axis(+0)"
C Button L = "axis(-0)"
C Button D = "axis(+1)"
C Button U = "axis(-1) button(0) button(3)"
L Trig = "button(5)"
R Trig = "button(4)"
Mempak switch = ""
Rumblepak switch = ""
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"
A ma connaissance, pas d'interface graphique pour faire ça. Mais jstest-gtk est bien utile pour paramétrer la manette 🙂