kao_chen a écritPetite question:
Comment puis je connaitre la version d'OpenGL (2.1/3.3/4.1) installé sur ma machine.
J'ai voulu installer un des benchmark d'Unigine
http://unigine.com/products/heaven/
Mais j'ai une erreur qui m'indique qu'il manque le support extension GL_ARB_map_buffer_range
Et si je me reporte à cette page il est indiqué que l'application nécessite OpenGL en version 3 minimum:
http://wiki.x.org/wiki/RadeonProgram
64 (19 November 2010) It crushes because: required extension GL_ARB_map_buffer_range is not supported. This benchmark needs OpenGL 3.x support.
Donc, comment puis je connaitre ma version OpenGL actuelle?
Est il possible de passer à une version supérieure? par compilation?
Ou alors, OpenGL est dans Mesa et Gallium, faut juste patienter que quelqu'un implémente l'extension?
glxinfo dans un terminal te donne plein d'infos y compris la version OpenGL. Je suis en ce moment sous arch et j'ai:
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RV515
OpenGL version string: 2.1 Mesa 7.10.1
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_half_float_vertex,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture3D, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture, GL_EXT_texture_rectangle,
GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_array, GL_OES_EGL_image, GL_OES_read_format,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ATI_blend_equation_separate, GL_ATI_separate_stencil,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_window_pos, GL_MESA_ycbcr_texture,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Et plein d'autres infos...