Alors le comité "de se qui en br*nle pas une, mais profite bien" me dit que le dernier build est tous casse ^^!
J'ai plus que nexus qui tourne, le reste se lance et freez direct ( glxgears s'ouvre mais ne tourne pas mplayer afficher la 1 er image et reste aussi bloque )
En bonus la sortir de mplayer avec le wrapper en mode debug ( les deux dernieres lignes c'est quand je le kill )
smashy@Pixel glQuadBufferEmu % LD_PRELOAD=~/3Dvision/glQuadBufferEmu/glQuadBufferEmu.so mplayer -vo gl:stereo=3 /media/documents/films/3D/Hambuster\ HD\ Stereoscopic_\(1080p\).mp4
[**] Opening library "libdl.so"
[**] __libc_dlsym() ... Ok
[**] dlsym wrapper initialized.
dlsym (posix_memalign) ... real_dlsym Ok
dlsym (memalign) ... real_dlsym Ok
dlsym (malloc) ... real_dlsym Ok
dlsym (realloc) ... real_dlsym Ok
dlsym (memalign) ... real_dlsym Ok
dlsym (posix_memalign) ... real_dlsym Ok
dlsym (free) ... real_dlsym Ok
dlsym (malloc_usable_size) ... real_dlsym Ok
dlsym (dladdr1) ... real_dlsym Ok
[**] Opening library "libGL.so"
dlsym_test (0x7f2161fdd000, glClear) ... Ok
dlsym_test (0x7f2161fdd000, glDrawBuffer) ... Ok
dlsym_test (0x7f2161fdd000, glDisable) ... Ok
dlsym_test (0x7f2161fdd000, glEnable) ... Ok
dlsym_test (0x7f2161fdd000, glGetBooleanv) ... Ok
dlsym_test (0x7f2161fdd000, glGetDoublev) ... Ok
dlsym_test (0x7f2161fdd000, glGetFloatv) ... Ok
dlsym_test (0x7f2161fdd000, glGetIntegerv) ... Ok
dlsym_test (0x7f2161fdd000, glScissor) ... Ok
dlsym_test (0x7f2161fdd000, glViewport) ... Ok
dlsym_test (0x7f2161fdd000, glXChooseFBConfig) ... Ok
dlsym_test (0x7f2161fdd000, glXChooseVisual) ... Ok
dlsym_test (0x7f2161fdd000, glXGetConfig) ... Ok
dlsym_test (0x7f2161fdd000, glXGetFBConfigAttrib) ... Ok
dlsym_test (0x7f2161fdd000, glXSwapBuffers) ... Ok
dlsym_test (0x7f2161fdd000, glXGetProcAddress) ... Ok
dlsym_test (0x7f2161fdd000, glXGetProcAddressARB) ... Ok
[**] Opening library "libX11.so"
dlsym_test (0x7f2161fe04c8, XCreateWindow) ... Ok
dlsym_test (0x7f2161fe04c8, XDestroyWindow) ... Ok
dlsym_test (0x7f2161fe04c8, XNextEvent) ... Ok
dlsym_test (0x7f2161fe04c8, XPeekEvent) ... Ok
dlsym_test (0x7f2161fe04c8, XWindowEvent) ... Ok
glXWaitVideoSyncSGI && glXGetVideoSyncSGI
MPlayer SVN-r34537 (Gentoo)-4.6.2 (C) 2000-2012 MPlayer Team
MMX2 supported but disabled
Impossible d'ouvrir périphérique manette de jeux /dev/input/js0 : No such file or directory
Impossible d'initier manette entrée
Lecture de /media/documents/films/3D/Hambuster HD Stereoscopic_(1080p).mp4
libavformat version 53.24.2 (external)
Fichier de type libavformat détecté.
[lavf] stream 0: video (h264), -vid 0
[lavf] stream 1: audio (aac), -aid 0, -alang und
VIDEO: [H264] 1920x1080 24bpp 24.000 fps 4306.3 kbps (525.7 kbyte/s)
Information sur le clip :
major_brand: mp42
minor_version: 0
compatible_brands: isommp42
creation_time: 2011-05-20 00:30:29
Load subtitles in /media/documents/films/3D/
glXChooseVisual(GLX_STEREO)
glXChooseVisual (Display:0x1fd2bf0, screen:0, attribList 0x8a6880)
> returned: 0x1fde340
dlsym (glXGetProcAddress) ... Wrapped
dlsym (glXQueryExtensionsString) ... real_dlsym Ok
dlsym (glXGetClientString) ... real_dlsym Ok
dlsym (glXGetServerString) ... real_dlsym Failed
glXGetProcAddress(glGetString)
glXGetProcAddress(glBegin)
glXGetProcAddress(glEnd)
glXGetProcAddress(glViewport)
glXGetProcAddress(glMatrixMode)
glXGetProcAddress(glLoadIdentity)
glXGetProcAddress(glLoadMatrixf)
glXGetProcAddress(glPushMatrix)
glXGetProcAddress(glPopMatrix)
glXGetProcAddress(glClear)
glXGetProcAddress(glGenLists)
glXGetProcAddress(glDeleteLists)
glXGetProcAddress(glNewList)
glXGetProcAddress(glEndList)
glXGetProcAddress(glCallList)
glXGetProcAddress(glCallLists)
glXGetProcAddress(glGenTextures)
glXGetProcAddress(glDeleteTextures)
glXGetProcAddress(glTexEnvf)
glXGetProcAddress(glTexEnvi)
glXGetProcAddress(glColor4ub)
glXGetProcAddress(glColor4f)
glXGetProcAddress(glClearColor)
glXGetProcAddress(glClearDepth)
glXGetProcAddress(glDepthFunc)
glXGetProcAddress(glEnable)
glXGetProcAddress(glDisable)
glXGetProcAddress(glDrawBuffer)
glXGetProcAddress(glDepthMask)
glXGetProcAddress(glBlendFunc)
glXGetProcAddress(glFlush)
glXGetProcAddress(glFinish)
glXGetProcAddress(glPixelStorei)
glXGetProcAddress(glTexImage1D)
glXGetProcAddress(glTexImage2D)
glXGetProcAddress(glTexSubImage2D)
glXGetProcAddress(glTexParameteri)
glXGetProcAddress(glTexParameterf)
glXGetProcAddress(glTexParameterfv)
glXGetProcAddress(glTexCoord2f)
glXGetProcAddress(glVertex2f)
glXGetProcAddress(glVertex3f)
glXGetProcAddress(glNormal3f)
glXGetProcAddress(glLightfv)
glXGetProcAddress(glColorMaterial)
glXGetProcAddress(glShadeModel)
glXGetProcAddress(glGetIntegerv)
glXGetProcAddress(glColorMask)
glXGetProcAddress(glGenBuffers)
glXGetProcAddress(glDeleteBuffers)
glXGetProcAddress(glBindBuffer)
glXGetProcAddress(glMapBuffer)
glXGetProcAddress(glUnmapBuffer)
glXGetProcAddress(glBufferData)
glXGetProcAddress(glCombinerParameterfv)
glXGetProcAddress(glCombinerParameterfvNV)
glXGetProcAddress(glCombinerParameteri)
glXGetProcAddress(glCombinerParameteriNV)
glXGetProcAddress(glCombinerInput)
glXGetProcAddress(glCombinerInputNV)
glXGetProcAddress(glCombinerOutput)
glXGetProcAddress(glCombinerOutputNV)
glXGetProcAddress(glActiveTexture)
glXGetProcAddress(glBindTexture)
glXGetProcAddress(glMultiTexCoord2f)
glXGetProcAddress(glGenProgramsARB)
glXGetProcAddress(glDeleteProgramsARB)
glXGetProcAddress(glBindProgramARB)
glXGetProcAddress(glProgramStringARB)
glXGetProcAddress(glGetProgramivARB)
glXGetProcAddress(glProgramEnvParameter4fARB)
glXGetProcAddress(glXSwapIntervalSGI)
glXGetProcAddress(glTexImage3D)
glXGetProcAddress(glVertexPointer)
glXGetProcAddress(glTexCoordPointer)
glXGetProcAddress(glClientActiveTexture)
glXGetProcAddress(glEnableClientState)
glXGetProcAddress(glDisableClientState)
glXGetProcAddress(glDrawArrays)
[gl] using extended formats. Use -vo gl:nomanyfmts if playback fails.
==========================================================================
Ouverture du décodeur vidéo : [ffmpeg] FFmpeg's libavcodec codec family
libavcodec version 53.42.4 (external)
Codec vidéo choisi : [ffh264] vfm : ffmpeg (FFmpeg H.264)
==========================================================================
==========================================================================
Ouverture décodeur audio : [ffmpeg] FFmpeg/libavcodec audio decoders
AUDIO: 44100 Hz, 2 ch, s16le, 149.9 kbit/10.62% (ratio: 18741->176400)
Codec audio sélectionné : [ffaac] afm : ffmpeg (FFmpeg AAC (MPEG-2/MPEG-4 Audio))
==========================================================================
dlsym (_snd_config_hook_load_dlsym_config_hook_001) ... real_dlsym Ok
dlsym (snd_config_hook_load) ... real_dlsym Ok
dlsym (__snd_pcm_pulse_open_dlsym_pcm_001) ... real_dlsym Ok
dlsym (_snd_pcm_pulse_open) ... real_dlsym Ok
AO: [alsa] 44100Hz 2ch s16le (2 bytes per sample)
Démarre la lecture...
Unsupported PixelFormat 61
Unsupported PixelFormat 53
Unsupported PixelFormat 81
L'aspect du film est indéfini - pas de pré-dimensionnement appliqué.
VO: [gl] 1920x1080 => 1920x1080 Planar YV12
glXChooseVisual(GLX_STEREO)
glXChooseVisual (Display:0x1fd2bf0, screen:0, attribList 0x8a6880)
> returned: 0x2328870
dlsym (XcursorNoticeCreateBitmap) ... real_dlsym Ok
dlsym (XcursorNoticePutBitmap) ... real_dlsym Ok
dlsym (XcursorTryShapeBitmapCursor) ... real_dlsym Ok
glDisable(3042)
glDisable(2929)
glDisable(2884)
glEnable(3553)
glDrawBuffer(GL_BACK)
glGetIntegerv(34930, 0x7ffff7ebf48c)
glGetIntegerv(34379, 0x7ffff7ebf36c)
glViewport(0, 0, 320, 200)
glClear(0x4000)
glEnable(34820)
glGetIntegerv(3073, 0x7ffff7ebf51c)
glDrawBuffer(GL_BACK_LEFT)
glGetIntegerv(3073, 0x7ffff7ebf51c)
glDrawBuffer(GL_BACK_RIGHT)
glDrawBuffer(GL_BACK)
glGetIntegerv(3073, 0x7ffff7ebf51c)
glDrawBuffer(GL_BACK)
glDisable(34820)
glXSwapBuffers(0x1fd2bf0, 0x7ffff7ebf520)
glClear(0x4000)
glEnable(34820)
glGetIntegerv(3073, 0x7ffff7ebf7fc)
glDrawBuffer(GL_BACK_LEFT)
glGetIntegerv(3073, 0x7ffff7ebf7fc)
glDrawBuffer(GL_BACK_RIGHT)
glDrawBuffer(GL_BACK)
glGetIntegerv(3073, 0x7ffff7ebf7fc)
glDrawBuffer(GL_BACK)
glDisable(34820)
glViewport(0, 0, 1674, 942)
glClear(0x4000)
glEnable(34820)
glGetIntegerv(3073, 0x7ffff7ebf97c)
glDrawBuffer(GL_BACK_LEFT)
glGetIntegerv(3073, 0x7ffff7ebf97c)
glDrawBuffer(GL_BACK_RIGHT)
glDrawBuffer(GL_BACK)
glGetIntegerv(3073, 0x7ffff7ebf97c)
glDrawBuffer(GL_BACK)
glDisable(34820)
glXSwapBuffers(0x1fd2bf0, 0x7ffff7ebf980)
glXSwapBuffers(0x1fd2bf0, 0x7ffff7ebfa00)
MPlayer interrompu par le signal 2 dans le module : flip_page
MPlayer interrompu par le signal 2 dans le module : flip_page
Exiting ...
Bon m’en fou j'ai pris l'habitude de garder le dernier build qui marche a coter c'est juste pour l'info .
Edit fixed avec l'export de PKNzeta 🙂