non, c est l option 10 qui active et toutes les autres les desactives
et il faut redemarrer X pour voir le changement.
cf le readme du pilote nvidia
Option "Stereo" "integer"
Enable offering of quad-buffered stereo visuals on Quadro. Integer
indicates the type of stereo equipment being used:
Value Equipment
-------------- ---------------------------------------------------
1 DDC glasses. The sync signal is sent to the
glasses via the DDC signal to the monitor. These
usually involve a passthrough cable between the
monitor and the graphics card. This mode is not
available on G8xGL and higher GPUs.
2 "Blueline" glasses. These usually involve a
passthrough cable between the monitor and graphics
card. The glasses know which eye to display based
on the length of a blue line visible at the bottom
of the screen. When in this mode, the root window
dimensions are one pixel shorter in the Y
dimension than requested. This mode does not work
with virtual root window sizes larger than the
visible root window size (desktop panning). This
mode is not available on G8xGL and higher GPUs.
3 Onboard stereo support. This is usually only found
on professional cards. The glasses connect via a
DIN connector on the back of the graphics card.
4 One-eye-per-display passive stereo. This mode
allows each display to be configured to statically
display either left or right eye content. This can
be especially useful with multi-display
configurations (TwinView or SLI Mosaic). For
example, this is commonly used in conjunction with
special projectors to produce 2 polarized images
which are then viewed with polarized glasses. To
use this stereo mode, it is recommended that you
configure TwinView (or pairs of displays in SLI
Mosaic) in clone mode with the same resolution,
panning offset, and panning domains on each
display. See Chapter 13 for more information about
configuring multiple displays.
5 Vertical interlaced stereo mode, for use with
SeeReal Stereo Digital Flat Panels.
6 Color interleaved stereo mode, for use with
Sharp3D Stereo Digital Flat Panels.
7 Horizontal interlaced stereo mode, for use with
Arisawa, Hyundai, Zalman, Pavione, and Miracube
Digital Flat Panels.
8 Checkerboard pattern stereo mode, for use with 3D
DLP Display Devices.
9 Inverse checkerboard pattern stereo mode, for use
with 3D DLP Display Devices.
10 NVIDIA 3D Vision mode for use with NVIDIA 3D
Vision glasses. The NVIDIA 3D Vision infrared
emitter must be connected to a USB port of your
computer, and to the 3-pin DIN connector of a
Quadro graphics board (based on G8xGL or higher
GPU) before starting the X server. Hot-plugging
the USB infrared stereo emitter is not yet
supported. Also, 3D Vision Stereo Linux support
requires a Linux kernel built with USB device
filesystem (usbfs) and USB 2.0 support. Not
presently supported on FreeBSD or Solaris.
11 NVIDIA 3D VisionPro mode for use with NVIDIA 3D
VisionPro glasses. The NVIDIA 3D VisionPro RF hub
must be connected to a USB port of your computer,
and to the 3-pin DIN connector of a Quadro
graphics board (based on G8xGL or higher GPU)
before starting the X server. Hot-plugging the USB
RF hub is not yet supported. Also, 3D VisionPro
Stereo Linux support requires a Linux kernel built
with USB device filesystem (usbfs) and USB 2.0
support. When RF hub is connected and X is started
in NVIDIA 3D VisionPro stereo mode, a new page
will be available in nvidia-settings for various
configuration settings. Some of these settings can
also be done via nvidia-settings command line
interface. Refer to the corresponding Help section
in nvidia-settings for further details. Not
presently supported on FreeBSD or Solaris.
Default: 0 (Stereo is not enabled).